Mission Type: Micro with unit production |
Map Size: 300×300 |
Available Buildings: Barracks |
Available Units: Laser Infantry |
Starting Buildings: – |
Starting Units: 7 Laser Infantry |
Starting RV 2000, Batt: 0 |
Win: Destroy all OC units and buildings |
Lose: Lose all units and buildings |
Orbis: Units: RiflemenBuildings: Turrets, Barracks, HQ, Powerplant |
Mission flow: Start (1) with laser infantry and follow the road to encounter group of OC troops holding several Rebels captive (2). Neutralize OC Rifleman and free Rebels so they can join you . Continue forward to the another group of OC infantry surounding the rebel object (Barracks) (3). After neutralization Barracks become operational. Continue down to the south to encounter group of OC rifleman surounding group of Rebels (4). After they are liberated they join player’s forces. To the west (5) is a OC camp, heavily guarded by troops and turrets. Player needs to eliminate all OC units and buildings to finish the mission |
Comms: Valeria cheers player (commander) throughout the mission and gives player a heads up on whats next. We can use comms in this mission to slowly build Valeria’s character |
Mission Type: Base |
Map Size: 300×300 |
Available Buildings: Barracks, Refinery |
Available Units: Laser Infantry |
Starting Buildings: HQ |
Starting Units: 6 Laser Infantry |
Starting RV 2000, Batt: 0 |
Win: Reach all 3 prison centers |
Lose: Lose all units and buildings |
Orbis: Units: Riflemen, ScoutBuildings: Turrets, Barracks, HQ, Powerplant |
Mission flow: Start (1) with buildings and nearby rubin source. Proceed to north (2) to the first section of the complex. Destroy everything and liberate 6 bombers who join rebel army. Next section (3) holds scout vehicles that join once liberated. Proceed to (4) in order to free scientist just to figure out that hes been saved recently. |
Comms: Throughout the mission commander liberates captured people (and vehicles). Valeria explains a bit about unit pecularities (semi-tut). At the end they figure out that scientist is already freed and are puzzled. |
Mission Type: Base + Timed Defense |
Map Size: 300×300 |
Available Buildings: Barracks, Refinery |
Available Units: Laser Infantry, Bomber Man |
Starting Buildings: Mobile HQ (goes automaticaly to the spot) |
Starting Units: 4 Laser Infantry, Hacker, 3 Scouts, 2 Transports |
Starting RV 2000, Batt: 0 |
Win: Repel OC attacks for 10 minutes |
Lose: Have your hacker killed |
Orbis: Units: Riflemen, Rocketeer, Scout, AIBuildings: |
Mission flow: Start (1) with infantry, HACKER and a bulder vehicle (HQ) that automaticaly deploys at designated place, near the rubin source. After setting up a base and ammasing forces proceed to OC comm center (2). Bring hacker to the OC comm centre and start the hacking process. For the next 10 minutes OC forces attack from three directions. Protect the hacker for 10 minutes to complete the mission. Player should use Transport to its advantage |
Comms: Valeria/Kenneth warn you ahead of every large wave of OC troops heading towards you |
Mission Type: Base + Resource gathering |
Map Size: 300×300 |
Available Buildings: Barracks, Refinery, Workshop, Power Plant |
Available Units: Laser Infantry, Bomber, Scout, Harvester |
Starting Buildings: Mobile HQ (goes automaticaly to the spot) |
Starting Units: 6 Laser Infantry, 2 Anti-Inf |
Starting RV, Batt: 2000, 0 |
Win: Collect 10k rubin and detonate harvester into designated spots |
Lose: Lose all units and buildings |
Orbis: Units: Riflemen, Rocketeer, Scout, Anti Infantry, Transport APCBuildings: – |
Mission flow: You start at the bottom with some units. Mobile HQ goes north and develops into HQ at designated spot, giving you control of that HQ. (defend mobile HQ from few enemy soldiers) You have rich rubin source nearby, your mission is to gather 10k rubin. Orbis troops spawns and attack from the west and from the east. When you gather 10k rubin, final mission objective is to fill up 2 harvesters with rich rubin and to blow two bridges up in order to block both passages from OC attacks. |
Comms: At the beginning, Valerya tells you to develop your base and gather rich rubin.After you harvest rubin, comm tells you to fill up 2 harvesters with rich rubin and to explode them into two bridges hanging over the passages. |
Mission Type: Base |
Map Size: 600×600 |
Available Buildings: Barracks, Refinery, Workshop, Power Plant, Science Lab |
Available Units: Laser Infantry, Bomber, Scout, Harvester, Anti-Inf |
Starting Buildings: mobile HQ |
Starting Units: 4 Laser Infantry, 2 Bombers, 1 Scout, 2 Transport Bunk |
Starting RV, Batt: 3000, 0 |
Win: Destroy all OC units and buildings |
Lose: Valeria’s base is destroyed or you lose all your units and buildings |
Orbis: Units: Riflemen, Rocketeer, Scout, Anti Infantry, Transport APC, couple of Medium TankBuildings: HQ, Barracks, Refinery, Factory, Power Plant, Turret, Science Lab |
Mission flow: Start from (1) with nearby Rubin source. There are two orbis bases that start off with clearing bridge debris (5-10m) and then start attacking Valerya’s base. Both Orbis bases start attacking you when they engage your units for the first time. Mission is to destroy both bases. |
Comms: Start: Valerya asks Kenneth to help her as quickly as possible because she is being attacked and cannot hold out for too long. Kenneth tell her that he is establishing a base and coming to help.Since we get Science lab and Anti-Inf on this level, and we also play for Kenneth, we can incorporate into story that Kenneth already managed to gain Research capabilities. |