red rebels mission 1

Rebel forces gather to free captured fellow rebels. The goal is to liberate all captured people and then strike the OC regional center and destroy it.
Mission Type: Micro with unit production
Map Size: 300×300
Available Buildings: Barracks
Available Units: Laser Infantry
Starting Buildings:
Starting Units: 7 Laser Infantry
Starting RV 2000, Batt: 0
Win: Destroy all OC units and buildings
Lose: Lose all units and buildings
Orbis: Units: Riflemen
Buildings: Turrets, Barracks, HQ, Powerplant
Mission flow: Start (1) with laser infantry and follow the road to encounter group of OC troops holding several Rebels captive (2). Neutralize OC Rifleman and free Rebels so they can join you . Continue forward to the another group of OC infantry surounding the rebel object (Barracks) (3). After neutralization Barracks become operational. Continue down to the south to encounter group of OC rifleman surounding group of Rebels (4). After they are liberated they join player’s forces. To the west (5) is a OC camp, heavily guarded by troops and turrets. Player needs to eliminate all OC units and buildings to finish the mission
Comms: Valeria cheers player (commander) throughout the mission and gives player a heads up on whats next. We can use comms in this mission to slowly build Valeria’s character
Start
Neutral
Enemy units / buildings
Player
Civilian npc structures
Rubin pickup / source
Enemy turret

red rebels mission 2

Fueled by success of the previous mission rebels push forward to the St. Lowel prison complex. There are 3 sections, each holding different captives. Commander rescues bombers, Scout vehicles and Scinetist ???? that can help build equipment
Mission Type: Base
Map Size: 300×300
Available Buildings: Barracks, Refinery
Available Units: Laser Infantry
Starting Buildings: HQ
Starting Units: 6 Laser Infantry
Starting RV 2000, Batt: 0
Win: Reach all 3 prison centers
Lose: Lose all units and buildings
Orbis: Units: Riflemen, Scout
Buildings: Turrets, Barracks, HQ, Powerplant
Mission flow: Start (1) with buildings and nearby rubin source. Proceed to north (2) to the first section of the complex. Destroy everything and liberate 6 bombers who join rebel army. Next section (3) holds scout vehicles that join once liberated. Proceed to (4) in order to free scientist just to figure out that hes been saved recently.
Comms: Throughout the mission commander liberates captured people (and vehicles). Valeria explains a bit about unit pecularities (semi-tut). At the end they figure out that scientist is already freed and are puzzled.
Start
Neutral
Enemy units / buildings
Player
Civilian npc structures
Rubin pickup / source
Enemy turret

red rebels mission 3

Rebels have momentum and they want to strike OC comms relay center. The goal is to extract all OC intel so they can plan their next battles. Player needs to hold off OC units while data is being extracted
Mission Type: Base + Timed Defense
Map Size: 300×300
Available Buildings: Barracks, Refinery
Available Units: Laser Infantry, Bomber Man
Starting Buildings: Mobile HQ (goes automaticaly to the spot)
Starting Units: 4 Laser Infantry, Hacker, 3 Scouts, 2 Transports
Starting RV 2000, Batt: 0
Win: Repel OC attacks for 10 minutes
Lose: Have your hacker killed
Orbis: Units: Riflemen, Rocketeer, Scout, AI
Buildings:
Mission flow: Start (1) with infantry, HACKER and a bulder vehicle (HQ) that automaticaly deploys at designated place, near the rubin source. After setting up a base and ammasing forces proceed to OC comm center (2). Bring hacker to the OC comm centre and start the hacking process. For the next 10 minutes OC forces attack from three directions. Protect the hacker for 10 minutes to complete the mission. Player should use Transport to its advantage
Comms: Valeria/Kenneth warn you ahead of every large wave of OC troops heading towards you
Start
Neutral
Enemy units / buildings
Player
Civilian npc structures
Rubin pickup / source
Enemy turret

red rebels mission 4

Intel revealed cluster of Rubin sources crucial for OC regional supply, Rebels need to take it, collect 10k rubin and defend it at any cost. At the end player sends 2 harvesters into suicide trip.
Mission Type: Base + Resource gathering
Map Size: 300×300
Available Buildings: Barracks, Refinery, Workshop, Power Plant
Available Units: Laser Infantry, Bomber, Scout, Harvester
Starting Buildings: Mobile HQ (goes automaticaly to the spot)
Starting Units: 6 Laser Infantry, 2 Anti-Inf
Starting RV, Batt: 2000, 0
Win: Collect 10k rubin and detonate harvester into designated spots
Lose: Lose all units and buildings
Orbis: Units: Riflemen, Rocketeer, Scout, Anti Infantry, Transport APC
Buildings: –
Mission flow: You start at the bottom with some units. Mobile HQ goes north and develops into HQ at designated spot, giving you control of that HQ. (defend mobile HQ from few enemy soldiers) You have rich rubin source nearby, your mission is to gather 10k rubin. Orbis troops spawns and attack from the west and from the east. When you gather 10k rubin, final mission objective is to fill up 2 harvesters with rich rubin and to blow two bridges up in order to block both passages from OC attacks.
Comms: At the beginning, Valerya tells you to develop your base and gather rich rubin.
After you harvest rubin, comm tells you to fill up 2 harvesters with rich rubin and to explode them into two bridges hanging over the passages.
Start
Neutral
Enemy units / buildings
Player
Civilian npc structures
Rubin pickup / source
Enemy turret

red rebels mission 5

After successfull capture of rubin source, OC is pissed and sets up 2 bases in order to regain rubin sources. Valeria forces are defending the Rubin source and Kenneth sends out his army to help fend off Orbis attacks
Mission Type: Base
Map Size: 600×600
Available Buildings: Barracks, Refinery, Workshop, Power Plant, Science Lab
Available Units: Laser Infantry, Bomber, Scout, Harvester, Anti-Inf
Starting Buildings: mobile HQ
Starting Units: 4 Laser Infantry, 2 Bombers, 1 Scout, 2 Transport Bunk
Starting RV, Batt: 3000, 0
Win: Destroy all OC units and buildings
Lose: Valeria’s base is destroyed or you lose all your units and buildings
Orbis: Units: Riflemen, Rocketeer, Scout, Anti Infantry, Transport APC, couple of Medium Tank
Buildings: HQ, Barracks, Refinery, Factory, Power Plant, Turret, Science Lab
Mission flow: Start from (1) with nearby Rubin source. There are two orbis bases that start off with clearing bridge debris (5-10m) and then start attacking Valerya’s base.  Both Orbis bases start attacking you when they engage your units for the first time. Mission is to destroy both bases.
Comms: Start: Valerya asks Kenneth to help her as quickly as possible because she is being attacked and cannot hold out for too long. Kenneth tell her that he is establishing a base and coming to help.
Since we get Science lab and Anti-Inf on this level, and we also play for Kenneth, we can incorporate into story that Kenneth already managed to gain Research capabilities.
Start
Neutral
Enemy units / buildings
Player
Civilian npc structures
Rubin pickup / source
Enemy turret
Scroll to top